Post by JaccusRed on Jan 7, 2015 7:03:32 GMT 1
I am posting this slightly prematurely as the dragon age game won't close until the 16th if it does but I'm getting restless and it doesn't look like it's going to run. So other games I would like to run are as follows.
Pirates: This is probably the game I am more enthusiastic about. The concept is fairly straight forward the campaign will be centred around the crew of a ship which for one of various reasons is technically illegal, this could be due to tax dodging, freeing slaves, attacking civilian or government ships, deserting from a navy, you get the idea you have plenty of options and I'm open to new ones on this subject but I'd rather not make the game 'too' dark so your standard blood thirsty pirates killing and looting everything they they find will be discouraged. I think this one will require quite a bit of plot work to keep interesting but I have several plans already and am happy to put the work in. I have already statted several weapons both for the melee and black powder sections that are suited to the setting so equipment will be ready for character gen. I have also started theorising on changes to the mass combat and chase rules from SW so the individual actions of players are still relevant and sea battles can function although I may scrap them altogether. Ships again I am working on but they will be simplified and won't be identified by specific ship models, instead they will be designed and statted on an individual basis and can roughly be identified in terms of power by the number of masts i.e. 1-4, 4 being the biggest, toughest ships containing the most cannons and crewmen. Characters in the game will be crew members either old or being recruited as I've said, and should fill some role on the ship but I won't be obsessing over official real world positions, instead crew positions can be more or less made up and missing roles will be filled by npc crew, one player will be playing the captain of the ship and the motivations of this character and their backstory will obviously have a large effect on the game, I haven't decided how I'll pick a captain if the position is contested but I'll cross that bridge if I come to it. The setting will be similar to the standard seen in Pirates of the Caribbean or assassins creed black flag but will be of my own design and probably will follow real world laws of physics, meaning no magic or mythical creatures although this may change with popular demand. While the ship is clearly the focus of the game I expect you to spend plenty of time on land exploring and following the plot line, this will be a detailed and large universe and entirely player driven so you are welcome to do whatever, and go wherever you like, things for you to do will be abundant enough for you to pick and choose.
Fable: This is a game based on the original, set prior to the original game. Players will play members of the heroes guild and the campaign will include side quests as well as an over arching quest line. Spells will be based on those found in the original game only as well creatures and locations. this is a much simpler concept than the previous one, being heroes characters will not need to purchase the arcane background edge in order to have spells but other than that the game runs by standard savage worlds rules.
Dragon age: This idea has changed slightly now that I have played and completed Dragon Age Inquisition. It is now set about 200 years after the events of inquisition. The spells and items for this game will be pulled from Dragon Age Origins for those who are aware of them. Knowledge of the universe is not necessary or game-play. The universe is a gritty dark fantasy more specifics for the universe will be posted if and when the game runs.
Supernatural Something or other (Not the tv show): This would be a game based loosely on Kelley Armstrong's Other world series but with no plot connection. Literally no background reading will be helpful I'll just be stealing the supernatural races in the books as templates. The basics are that there is a secret supernatural society/societies living among humans. Supernatural races will include Witches and sorcerers both of whom will have separate spell lists, vampires which are obviously immortal barring special circumstances, Werewolves increased strength and constitution and the ability to become a wolf and the compulsion to monthly, Necromancers talk to ghosts who are all over the place by the way and the raising and control of zombies and half demons who get one power which is open to negotiation. Various communities of individual races and collaborations of races will exist as well as rivalries and friendships between communities.
Please could everyone state their level of interest in playing each game and if any more information is wanted feel free to ask. I will add any new ideas as they occur to me.
Pirates: This is probably the game I am more enthusiastic about. The concept is fairly straight forward the campaign will be centred around the crew of a ship which for one of various reasons is technically illegal, this could be due to tax dodging, freeing slaves, attacking civilian or government ships, deserting from a navy, you get the idea you have plenty of options and I'm open to new ones on this subject but I'd rather not make the game 'too' dark so your standard blood thirsty pirates killing and looting everything they they find will be discouraged. I think this one will require quite a bit of plot work to keep interesting but I have several plans already and am happy to put the work in. I have already statted several weapons both for the melee and black powder sections that are suited to the setting so equipment will be ready for character gen. I have also started theorising on changes to the mass combat and chase rules from SW so the individual actions of players are still relevant and sea battles can function although I may scrap them altogether. Ships again I am working on but they will be simplified and won't be identified by specific ship models, instead they will be designed and statted on an individual basis and can roughly be identified in terms of power by the number of masts i.e. 1-4, 4 being the biggest, toughest ships containing the most cannons and crewmen. Characters in the game will be crew members either old or being recruited as I've said, and should fill some role on the ship but I won't be obsessing over official real world positions, instead crew positions can be more or less made up and missing roles will be filled by npc crew, one player will be playing the captain of the ship and the motivations of this character and their backstory will obviously have a large effect on the game, I haven't decided how I'll pick a captain if the position is contested but I'll cross that bridge if I come to it. The setting will be similar to the standard seen in Pirates of the Caribbean or assassins creed black flag but will be of my own design and probably will follow real world laws of physics, meaning no magic or mythical creatures although this may change with popular demand. While the ship is clearly the focus of the game I expect you to spend plenty of time on land exploring and following the plot line, this will be a detailed and large universe and entirely player driven so you are welcome to do whatever, and go wherever you like, things for you to do will be abundant enough for you to pick and choose.
Fable: This is a game based on the original, set prior to the original game. Players will play members of the heroes guild and the campaign will include side quests as well as an over arching quest line. Spells will be based on those found in the original game only as well creatures and locations. this is a much simpler concept than the previous one, being heroes characters will not need to purchase the arcane background edge in order to have spells but other than that the game runs by standard savage worlds rules.
Dragon age: This idea has changed slightly now that I have played and completed Dragon Age Inquisition. It is now set about 200 years after the events of inquisition. The spells and items for this game will be pulled from Dragon Age Origins for those who are aware of them. Knowledge of the universe is not necessary or game-play. The universe is a gritty dark fantasy more specifics for the universe will be posted if and when the game runs.
Supernatural Something or other (Not the tv show): This would be a game based loosely on Kelley Armstrong's Other world series but with no plot connection. Literally no background reading will be helpful I'll just be stealing the supernatural races in the books as templates. The basics are that there is a secret supernatural society/societies living among humans. Supernatural races will include Witches and sorcerers both of whom will have separate spell lists, vampires which are obviously immortal barring special circumstances, Werewolves increased strength and constitution and the ability to become a wolf and the compulsion to monthly, Necromancers talk to ghosts who are all over the place by the way and the raising and control of zombies and half demons who get one power which is open to negotiation. Various communities of individual races and collaborations of races will exist as well as rivalries and friendships between communities.
Please could everyone state their level of interest in playing each game and if any more information is wanted feel free to ask. I will add any new ideas as they occur to me.